Now, I’m personally a huge ambassador of multiplayer in games, especially games that let me play whilst sitting on the couch with my buddies. I’ve spent countless hours playing on Horde mode, screaming with my friend as I watch waves of locust squirt my guts across my lovely TV screen. Today however, I’m focusing on the lesser known games that make me spew happiness out of all my lovely, intact organs.
First off, some ground rules, no usual games like Halo, Gears of War and the like. Secondly, one game per franchise. I’ll be going with this-gen only, to keep relevant. Lastly, and most importantly, these games must have local multiplayer, I’ve had enough of this online only nonsense, it makes me sick down to my trigger fingers. Without further ado, let us begin:
Scott Pilgrim vs. The World
Scott Pilgrim vs. The World is full of gaming references and little nods to our universe, both in the graphic novel and the film, so it made perfect sense to turn it all into a game itself. I must say, it did so gloriously well. Becoming a genius little old school, side scrolling beat ‘em up. This game keeps all the superb style of the source material, whilst being one of the best retro-style games I have played in years.
To make all of this 4x better, you can have up to four players playing simultaneously, ramping the crazy level up to 11, as you and your pixelated comrades fill the screen up with ‘POW’s and ‘KO’s. You really can’t ask for more from this beautiful, stylish, crazy little game.
I don’t think it is a harsh comment to say that the last decade hasn’t been great for the platformer genre, with only Mario really prevailing. However, one man put an end to all of this, and his name is Rayman. His floaty feet came tumbling down onto our consoles with a shiny, glorious new art style, that really made you feel like Rayman had come to life.
Not only was this the quirky, fun and downright difficult Rayman we all loved back in the PS1 days, but now it supported 4 players at once. This game truly was an overlooked masterpiece; it was like New Super Mario Bros. Wii, but on steroids, more manic, more difficult and more fun.
When Borderlands came out, it was a lovely refreshing take on the FPS, it was open world, had tons of quests and a great levelling system. Setting itself aside from the likes of Fallout was the game’s great sense of humour and its art style. Putting you in a giant world, with crazy abilities, crazier guns and tons of loot, it isn’t difficult to see why it is awesome.
What made this game truly spectacular for me though, was the ability to play with your friends, either 2 player locally or up to 4 player online, this game is an absolute blast to play with friends. Roaming around the badlands, the four of you blasting the faces off anything in sight, you truly start to feel like a badass.
From making you feel like a badass, to just making you feel like an ass. ‘Splosion Man is a truly difficult game, and that’s just on the single player mode. Flinging yourself about, blowing yourself up, just to bounce yourself around the screen. This is the kind of game which actually lets you chicken out of levels if you die too many times. It’s that bad.
That, however, is absolutely nothing compared to the multiplayer mode, here you’ll be tasked with trying to perfectly co-ordinate your moves together, in order to bounce yourself one another up to the next section. As easy as that may sound, trying to get 4 players working in perfect sync through an already difficult level, it all ends in disaster, all the time.
Splinter Cell: Conviction
Now although Sam Fisher may be taking a more action orientated approach to his ‘stealth’ missions lately. Taken for its own merits, Conviction was still a great game. Giving us quick, sleek action, and several ways of taking on any mission, there is still plenty of fun to be had with this not very stealthy ‘stealth’ game.
Hiding one spy from the enemy is one thing, but when two spies are thrown into the mix, for their very own co-op campaign, you really have to bring you’re a-game. This is mainly, yet again, due to the challenge of working together. Trying to co-ordinate two minds is never as easy as one, and even though most attempts end in a pool of blood, when you pull of a mission without ever being detected, you get a huge sense of achievement. For not being bumbling idiots.